Alpha was the early development phase from the pre-alpha of May 2015 to the release of Steam early access in October 2016.
It consisted of three independent prologues to the final story.
The Cognitron Mineshaft[ | ]
The alpha 1 (patch 0.8.0.2) was released on 27th May 2015[1].
The version is a prologue taking place 200 years before the main story. The player is Number 6, a prisoner of a Cognitron mine, who is in possession of secret plans in his neural implant, and has to escape to the surface with the help of Amy.
Its main features are:
- the first preview of a procedurally generated dungeon, with its mini-map.
- an introduction to two of the main species: the humans and the Cognitrons.
Multiplayer was initially disabled due to issues, and not to delay the release, and was re-activated in patch 0.8.0.5.
Rokh Camp[ | ]
The alpha 2 (patch 0.8.3.0) was released on 14th October 2015[2].
The player's mission is to help the human resistance and retrieve some secret plans in a tree infected by Arkuloids, while exploring a multi-biomes planet (probably Tellus).
It is focused on:
- the crafting system.
- new tool - the jetpack, and new weapon - the sonic carabine.
- ability to copy/paste blueprints in creative mode.
Blocky Blockade[ | ]
The alpha 3 (patch 0.8.4.0) was released on 8th June 2016[3].
The player is Myra, a female mercenary hired to help the rebellion on Merx.
Its major features are:
- the fortress of the Imperium Machina, a mix of procedural and designed dungeon
- new enemies: legionaries and their imperator
- first vehicle - the hoverbike.
- Merx planet generation and fauna.