Stellar Overload Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Stellar Overload Wiki
46
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Technical details
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Technical details
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Game engine== [[Image:ScreenIG 2.jpg|right|400px|thumb|Procedural generation and lighting prototype]] Planets³ was based on [[wikipedia:OGRE|OGRE 3D engine]] up to v0.7.7 [[prototype]]. However Cubical Drift realized that the current engine would not allow to improve rendering performance, due to unsatisfied "technical specifications" for massive data rendering<ref>https://www.planets-cube.com/news/details/27</ref>. After some research on dozen of different engines, they selected the [[wikipedia:Unreal Engine|Unreal Engine]], because it was the only one matching all of their constraints<ref>https://www.planets-cube.com/news/details/31</ref>: *Full support for OpenGL3+ and DirectX11, access to shader model 5, and advanced toolset for creating games. *Ability to easily release the game on different platforms: Windows, Mac, Linux, Consoles. On top of the engine, they have developed multithreading algorithms to be able to display a massive number of blocks with a large (almost infinite) viewing distance in real time. This allows you to see other planets from the surface (by night and without clouds!).
Summary:
Please note that all contributions to the Stellar Overload Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab