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Stellar Overload Wiki
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===Patch 0.8.5.0=== '''Steam EA 1''' version was released on 12th October 2016. ====General==== *Total revamp of the user interface. *Added real quests mechanics. *Implemented the start of the final story on [[Merx]]. *The game is now available on Steam! ====User interface==== * We now see the planet surface on the mini-map. *New map interface to navigate on the different faces of the planet. *On {{Key press|Alt}}+{{Key press|Tab}}, if in solo, the game is now paused. *Rolling over an ingredient in the craft window, highlights the compatible items in the inventory. *Added a button to sort the inventory. *The game is now also available in German and Portuguese (Brazil). *Added an intro cinematic. *Added a slider to adjust the volume of ambiances. *Improved item icons (larger and more understandable). *As our world is made of 25cm blocks, we started to use blocks as unit instead of meters! ====Network==== *Slight improvement of network traffic. *Added server remote administration. *Added basic administration tools (<code>/kick</code>, <code>/ban</code>, <code>/unban</code>, <code>/shutdown</code>). ====Environment & dungeons==== *Added new block materials and removed deprecated ones. *Redistribution of materials, minerals, crystals and resources on [[Merx]] and [[Istara]]. *Added the [[Verdant garden]]. *Added secondary places on Merx to explore (we won't tell anymore, no more spoil!) *Totally revamped the boss fight in the [[fortress]]: there's now phases and the boss has skills. *Added new dungeons: the [[observation station|observatorie]]s. They allow to reveal the map of one planet's face. ====Gameplay==== *To clarify, the tiers "t1, t2, ..." and marks "mk1, mk2, ..." no more exist and have been replaced by "level". *Balanced the [[jetpack]] (it is now less powerful) to match the new gameplay. *Totally revamped recipes to clarify the [[crafting]]. *The secondary fire of the [[Block-thrower]] (right click) throws blocs that stick to the terrain! *We can now equip ammo in the Block-thrower by dragging and dropping it (or right clicking) in the new slots next to the action bar. *New appearance for the Block-thrower. *New tool: The [[Swapper]], allows to swap terrain blocks with others, in story or creative mode. In creative mode, it allows to remove blocks of the same material. *New tool: The [[Recorder]], allows to create [[blueprint]]s, in story or creative mode. *Added the ability to customize your avatar (gender, color and name). *Added [[energy material]]: watch out where you walk! *Added [[laser block]]s: you won't stay in their way for long. *Added [[explosive material]]. It explodes when you fire on it or when another block explodes next to it. *We can now only find level 1 recipes on Merx. *Added low level [[glowblock]]s with high light range. ====Creatures & fighting==== *Improved AI. Ex: enemies move during the fight, use skills (throwing grenades), etc. *NPC don’t move anymore when you talk to them. *The red armored Cognitrons with their ray of death are back! *NPC face the player and talk when we interact with them. *Plasma explosive projectiles now create holes in the terrain. ====Construction==== *New [[metablock]]s for the story. *Improved the [[P3B format]]. In consequence, the old P3B are not directly compatible. For more information, see this page on the forum: http://www.stellar-overload.com/forum/topic/2168/ *The grid snapping offset shortcut is now {{Key press|v}} instead of {{Key press|Shift}}+{{Key press|v}}. *We can now destroy walls with a drag and drop like for building them but with right click. *The action bar is now saved in creative mode. ====Bug fix==== *In creative mode you can now join a server which has blueprints. *Corrected bugs related to wrong fighting music sequences. *Solved a lot of UI bugs with the revamp. *Corrected bugs linked to the teleportation. *Corrected a bug where the wrong type of ammunition was displayed on a client with the pistol or rifle. *Corrected a bug where non cubic block size displayed was 3x3x3 instead of 1x1x1. *Binding some keys (like u, o) had no effect. *The ghost of sloped blocks during a drag and drop was incoherent on vehicles depending on their rotation. *Vehicle could sometime become remotely controlled. *On a client, the blocks of a vehicle could visually disappear. *Adding lichen a 5th time blocked the undo list in creative mode. *The vegetal placement ghost was not contractual. *When firing with a weapon, you don’t shoot the wall on the right anymore while aiming at a clear spot newt to the wall.
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