Evolution is a key aspect of Planets³.
The character will not have a level or an experience bar, but can develop his skills and technological level.
Skills[edit | edit source]
Players will be able to improve their skills (or statistics) while playing, depending on what they are doing. The skill of the character at doing a specific task will improve by doing it over and over again. Like in real life, you get better at doing something by practicing.
Vitality[edit | edit source]
The vitality defines the maximum hit point of the character and therefore the maximum number of strikes he can endure before dying. The Planets³’ health “bar” looks like a heart with sections that are colored to indicate health and gray to indicate a lack of health.
Evolution: each time the player takes an important hit (compared to his maximum hit points) the vitality statistic will gain xp. So if you want to improve your vitality it will be inefficient to hide behind an heavy armor.
Power[edit | edit source]
The power defines the strength of the character. If your strength is below the tool’s or weapon’s required strength, you will still be able to use it, only it will be inefficient. On the other hand if you exceed this required strength, you will use it really quickly, but perhaps you would benefit from using a tool or weapon that requires more strength instead.
Evolution: by using a tool or a weapon that requires more strength that you have, you will use it slowly but if you load it entirely, your strength statistic will gain xp.
Vigor[edit | edit source]
The vigor defines the stamina of the character. It determines the capacity of a character to make efforts for a certain amount of time. On the UI it will define the maximum size of the stamina bar. When the stamina bar is low, your strength will be temporarily reduced which makes you use your tools and weapons less efficiently. In order to be able to regain your stamina you will have to stop making efforts.
Evolution: by making efforts when your stamina is low, your Vigor will gain xp.
Performance[edit | edit source]
The performance defines the athleticism of the character which defines the running speed and the height and distance that you can jump.
Evolution: Running and jumping often will enable you to gain performance xp. On planets where the gravity force is higher or lower than the gravity on earth, your performance xp increase will be adapted adequately, meaning that if you want to improve your performance, it will be best to run and jump on a planet with a higher gravity.
Technological level[edit | edit source]
Technological level is defined by the level of the tools that a player can craft. When traveling from one zone to the next, he’ll find new resources that can be used by Job Masters to research new recipes and craft more powerful items. Technical level can also be improved by taking the enemy’s gear after you win a fight, to use it directly or to bring it to a Job Master to dismantle it and discover new recipes.
Zone level[edit | edit source]
Part of the leveling process is the concept of “zone level”. It is defined by the blocks’ hardness characters will find in this zone. It can be pictured as the tool level required to pick up those blocks. With the first tool player can craft, he will not be able to go to the center of the planet; he will need several different levels of tools for that.